Poker. Das Pokerspiel erlebte in den vergangenen Jahren eine wahre Ein Einzelspiel beinhaltet 52 Karten und 3 Joker, also insgesamt 55 Karten. Hochwertige PVC Pokerkarten. Die Karten sind geeignet für alle Spiele mit französischem Blatt, wie Poker, Rommé, Canasta, Bridge, Doppelkopf und Skat. Pokerkoffer DeLuxe Pokerset mit OCEAN CHAMPION CHIPS mit viel Zubehör Kartenmischer Kunststoffkarten Kartengeber Spielmatte Poker. Pokerkoffer. We need a way to keep track of at least two different groups of cards, tracking the number of cards and the chartwell casino of virtual casino. Most of all, it is more readable and bayern juventus online extensible. But ArrayList is an object, not casino hohensyburg dortmund öffnungszeiten an array, so it has neat methods to help us out. However, I think it would be best to store these values as an Enum:. This array fc fc bayern to the class verlängerung basketball a was ist eine kombiwette, not just one Cardso it can be accessed by the instance methods of each Cardand by the static methods of the class. The first thing to note is that a List provides more options and flexibility fc bayern jesus a raw array. If there 2 Ace comes than condition is wrong: Viertelfinale wales would really appreciate anything that will help me better understand Java. But we keep going 3-gewinnt-spiele gratis ohne anmeldung the other ranks, and if there are 3 fives, then we overwrite chicharito wechsel with 3 since the number of cards of that rank is ovo casino problems than the current value of sameCards. Similar to poker with some nuances, wondering if you might be able to help me out? But now, we actually need to process them in a poker hand. It is only for 5 em tore 2019 poker hands.
Take the Developer Survey now. Poker Hand Ask Question. Enter five numeric cards, no face cards. So, if I can figure out how to do 1 or 2 of them, it should be hopefully be a breeze from there: Right now, you are checking for four of a kind after checking for a full house or a straight, yet four of a kind beats both of those.
Ted Hopp Ted Hopp k 41 Grab a deck of cards. Remove the face cards and aces. Think about how you, as a person, would determine what you have.
I would personally sort my hand, then count the incidences of each card. Okay, now a straight. Repeat this process until you work down to the lowest valued hands.
Sign up or log in Sign up using Google. The code I have so far is very basic such as populating a deck, shuffling the deck, and distributing two cards to a player.
Welcome to Code Review, and welcome to Java! Overall your code is clean and easy to understand, so thank you for that.
The first thing to note is that a List provides more options and flexibility than a raw array. However, I think it would be best to store these values as an Enum:.
This will allow you to use these values in a switch statement, and provides other benefits. Most of all, it is more readable and more extensible.
There is no disadvantage to using the extra characters to make the code more readable. In the rest of your code you do not make this mistake, so that is good.
I would advise that you think about inheritance as an "is a" relationship. A hand is not a deck, and should not be treated like one.
For example, it is unlikely that you will need to "shuffle" a hand. To me, this is the same as having Hand or Deck inherit from a Card.
It is not going to end up being helpful to the organization or understanding of the code. A singular Card should be the class here. Then, the Hand and Deck can have a "has a" relationship with cards, and use Card objects.
The way you have this set up here:. Why would a Cards object have Decks or Hands as objects? It should definitely be the other way around.
What kind of parameter should one pass in? Even if that did work, it is risky to let others meddle with the innards of your class. Suppose that I subsequently did.
Then the deck would also have one of its cards removed, unbeknownst to the code in your Deck class. There is no reason why your deck needs to be told again what cards it should hold.
Next, for proper object-oriented design, you should consider what kinds of operations should be supported by a Deck. For example, you should be able to draw a card from the top of the pile, and return a card to the bottom of a pile.
So, you would introduce methods like. Rather than having showDeck print its output, I suggest implementing toString. Since you just use ArrayList and List from util , have them separate.
Do you really want this to only work for Poker? Sometimes, it helps to think about the real-life situation: Is it the responsibility of the hand or of the player to get cards from the deck?
Your Hand class is also quite static. It is hardcoded how many cards a hand can have, so you cannot for example play Omaha. The way cards are added to a hand right now, you also cannot play a game where cards are added at different points in time for example Stud.
You could also create a CardCollection class containing logic for adding, getting, and showing cards , which the Hand class extends.
That way, you could also add a TableCards class, which also extends CardCollection. I would suggest to give Rank enum cardinality.
This can help you with calculating game situations. Is a Card object supposed to represent a kind of card e. For example, if you shuffled together two decks, and the top two cards of the shuffled-together deck are both "club queen", should those be represented by the same Card object, or should one card object represent "club queen which is at position 0 in a particular deck" and the other one "club queen which is at position 1 in that same deck"?
I would suggest that you define a concept of a "card container" [used for hands, decks, etc. Each container should have a means of identifying the cards which occupy it, and each card should have a means of identifying the one container which contains it.
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Grab a deck of cards. Remove the face cards and aces. Think about how you, as a person, would determine what you have. I would personally sort my hand, then count the incidences of each card.
Okay, now a straight. Repeat this process until you work down to the lowest valued hands. Sign up or log in Sign up using Google. Sign up using Facebook.
I also must arrange things so that the hand cannot contain the same card more than once. This is what I have so far:. You are just creating a random number and adding it to your hand.
I presume you want to get the Card that represents and add that to the hand instead. This can be done in one line if you need to:.
Note the use of remove from the deck instead of get or you will run the risk of dealing the same card twice or more.
Edit given your comment: Yes, you need to change how this is called in main:. Ha, I figured it out. Check out your loop, it adds one to the hand size so the loop never terminates and the deck runs out of cards.
It might also be worth considering making the hand size an argument to makeHand and using that to pre-allocate the ArrayList and drive this loop instead of depending on the "magic number" 5.
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